Plane Game VGA Mode

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This was the start of a second attempt at a 360 degree scroller game. After working on skywar, I left x mode graphics alone for a while and went back to standard 320×200 VGA. The xlib graphics library was great but I always preferred coding and understanding the basic graphics routines myself. Never really got into working with vertical sync stuff, so you may see a wandering horizontal aliasing line floating in the screen when running the program. However the graphics were (in my opinion anyway) a little better than the skywar game, and I also experimented with palette cycling to create nice shimmering water effects. Also the map was multi-layered, so trees could be put over terrain squares and so forth.

Flying over a lake. The water actually shimmers using one of my first forays into the world of palette cycling. I also for the first time used a layered map, so tree or volcano objects could be put over terrain objects. Note also the satellite view map of the local area, with a white dot for your current location.

Flying over a lake. The water actually shimmers using one of my first forays into the world of palette cycling. I also for the first time used a layered map, so tree or volcano objects could be put over terrain objects. Note also the satellite view map of the local area, with a white dot for your current location.

Flying over some volcanoes. I've never been able to draw volcanoes (well anything really), but especially volcanoes.

Flying over some volcanoes. I've never been able to draw volcanoes (well anything really), but especially volcanoes.

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